As Dungeon World has not released yet, I will still follow my playtest format.
1. PrepNone. I didn't have time to prepare anything at all for the session. Also, we started out rather late in the evening, which can be mostly blamed on me. I had rather stressful week, both emotionally and at work.
2. Character CreationNone. The group still consists of.
- Grimdrig, evil dwarven fighter (3rd level, raised to 4th during the game)
- Durgar, good dwarven cleric (3rd level, raised to 4th during the game)
- Lucius, good human paladin of Cróachan (2nd level, raised to 3rd during the game)
3. Actual PlayLucius took Adalfridjur under his protection as was required by the oaths he swore at the beginning of his quest to slay Adalfridjur. He isn't happy about it and waits for her to do something rash and violating the laws of hospitality.
Grimdrig was the dwarf left standing after a huge drinking contest.
Durgar went back to Rhiannon's tower and asked the mysterious mage for advice. The kindly mage told him about about the barrows of Adalfridjur's sister-queen and daughter-queens, how they are all bound with a specific silver sword. If the heroes could manage to find such a sword and kill the dwarven queen it is attached to, then the sword would be able to be reforged into a sword that can kill Adalfridjur. When Durgar left the tower, Rhiannon and her husband teleported the tower out of Svarturvigi and on to Friarsbridge.
Back at the black fortress, Durga told Grimdrig about her discovery and they decided to go back to the Skogurhörmulegur in order to find another barrow. Just as they had finished planning, they were interupted by the dwarven scullery-maid Swenja. She was completely happy to be pregnant with Durgar's child and looking forward to the marriage. She is a very traditionally minded maid. Dwarven pregnancies are a rarity after all. Durgar was happy, but wanted to get underway to killing Adalfridjur as soon as possible. He gave Swenja a piece of his beard as token of his affection for her. Swenja was very happy to receive that and got some provisions for Durgar, including a keg of dwarven ale.
Grimdrig fetched Lucius, was a bit surprised at meeting Adalfridjur with the paladin, but in the end calmly told he would kill her nevertheless. Then the trio left the castle in secret and ventured into the Skogurhörmullegur.
Their journey was quick, but they were beset by gnolls. Finally, the gnolls chased them and threatened to surround them. The three heroes ran for one of the barrow hills in order to have a good vantage point for defending against the gnolls. On their way up the hill, Grimdrig broke through the earth and into the barrow. Lucius and Durgar followed him down. Durgar managed to crash his keg of dwarven ale during the fall into the hole. Meanwhile, Grimdrig was dispatching two maggot squids that attacked him out of the darkness.
After all three were down in the darkness, they were attacked by mummified dwarves guarding the barrow of Gunhildur, daughter-queen of the First Dwarves. After their hard-won victory, they set down to rest, heal and commune for spells. Also, all of them could raise their level. Grimdrig decided to learn Blacksmithing in order to incorporate the power of the silver sword into his signature axe.
Just as they had finished, the mummies re-animated. After a short and brutal battle, Lucius burned the remains of the mummies to prevent them from re-animating. Grimdrig examined the door of the tomb and found it very familiar. Meanwhile, the gnolls were preparing to enter the barrow.
Grimdrig opened the tomb doors, Durgar kept them open, and Lucius plundered the tomb. He found amidst some modest amount of coins a black and bent nail and a red lock of hair. Grimdrig knew that he had seen such a nail before, when passing through the black gate. Lucius has suspicions about the red hair.
As Durgar was hit by couple of arrows while keeping the door open, it quickly became obvious that they needed another way out of the barrow. Grimdrig opened the sarcophagous of Gunhildur, took her silver sword and stabbed her. Adalfridjur appeared howling in the chamber and attacked Grimdrig for killing her daughter. Lucius decided to relief Durgar at the doors, so the cleric could turn Adalfridjur. Then they looked at the back wall and found a secret door leading out of the burial chamber. Lucius let the doors close, as he observed that the gnolls were lowering ropes into the barrow. Apparently, they wanted to take revenge on Grimdring for killing one of their emissaries (back in BDQ1 The Barrow of the Dwarven Queen).
The trio opened the secret door and fled into the dark tunnel beyond the door.
4. FeedbackThe most amazing thing happened: everyone had a good time. Even the player of Grimdrig finally told me that he really liked how the game was progressing (time to do my happy dance)! As I asked them to do after the last game and reminded them before the start of this game, the players gave me an immediate feedback if they thought the GM moves became to harsh or repetitive. The game was hugely improved by that.
Contrary to my expectations the campaign is not finished. The players want to continue and Adalfridjur still hasn't been overcome. So we'll continue with BDQ5 either in mid-August or early September due to holidays and stuff. I have no idea what that installment will be called.
The characters are still gaining about a level each game, but since the cleric now has Wisdom 18 with a +3 bonus, I see things slowing down.