Warhammer FRP 3rd editon was supposed to be an interlude on this blog. But since then, our GM has promised us an extra advance for writing about the events at the Grunwald Lodge. Well, for experience I am up to almost anything...
Our heroes at the Grunwald Lodge still have some small amount of time to kill before dinner. Volcifar, the wizard's apprentice, was planning on burning a book, but got side-tracked by an open door. The room belonging to our host, Lord Aschaffenberg, was accessible and deserted. So, Volcifar decided to take a sneak peak. He shouldn't have. Inside the room, he found a secret passage leading to a small torture chamber. I'll spare the reader the gorey details. Suffice to say, that Volcifar found a dead witch hunter. Obviously tortured to am agonizing death. After overcoming his revulsion, Volcifar searched the pockets of the witch hunter. There, he found a small book with a coded page. He tore the coded page out of the book, and also took the badge of office of the witch hunter. Then he went looking for his friends, the chaotic book still with him.
Lutz and Finubaryel meanwhile went to the hospital to see if they could do anything for the injured guards. They couldn't, Dr. Sieger turned them away.
Athelas went into the garden to do some fancy sword training stuff. Afterwards, she went to the kitchen and talked to the cook. From her she learned that tonight goose and venison would be served as the main dish, with a surprise for desert.
On her way back to her room, Finubaryel observed two guards conversing and found a small piece paper. The piece of paper warned to eat the venison. Only the goose would be good. Apparently, someone was planning on poisoning our food. But who? The group still thought Lord Aschaffenberg was behind all this.
Again, the group gathered and brought forth their evidence. As they talked, discussed and tried to decode the page, the servants came calling for dinner. With some serious misgivings, they decided to go downstairs. But before Volcifar left, he deposited the chaotic book about summoning beast men under the bed of Athelas. He had noticed earlier that Lutz' and his room had been searched.
At the dinner table, Volcifar got a good look at Gregor Pierceson. Something about him was odd. Maybe his eyepatch hid a mutation. He noticed that Volcifar was looking at him and tried to intimidate him. But Volcifar gave him a mean look and he shut up.
After that stare-down, the main dish was served. It was (unsurprisingly) goose and venison. Lord Aschaffenberg ate the vension, which screwed all the theories the group had. Volcifar pretended not to be hungry, while the others ate goose.
Volcifar inspected the dinner and the room using Magic Sight. Behind a curtain, he noticed a strong glow of magic. Pretending to be ill, he asked Finubaryel to accompany him outside of the room. There they talked. He told her about the strong magic, and they went back to dinner
Finubaryel decided to look behind the tapestry. What she saw there, drove her nearly mad. She reeled, and ran outside the main hall. There she composed herself. But before going back, she noticed beastmen shapes in the garden. It
looked like an attack. But how did they get into the compound? She resolutely went back into the hall and warned about the impending attack.
All hell broke loose. Everybody was running around, and at least half of the common folk seemed to have some sort of plan in mind. Something sinister. Various members of the group chased the suspected cultists through the manor and down into a secret passage the group had discovered earlier. There seemed to be some sort of summoning chamber. Gregor Pierceson took the demonic picture from behind the tapestry and carried it into the summoning chamber. He was followed and attacked by Lutz, yet no attacks seemed to harm Gregor.
During the fight, it turned out that he had indeed chaos mutations. One was a hungry mouth behind his eye patch and another big claws he could grow. (Why do the NPCs always end up with the useful mutations?) It all soon became a big jumbled battle between the group, the beastmen, the chaos cultists and the loyal servants of Lord Aschaffenberg.
Sometime during that battle, Finubaryel literally vanished into the demonic picture. There she was assaulted by voices from the past, and shadows that wanted to tear her from the path into the warp. But suddenly, a glowing elf in flowing white garments told her to hold steady (maybe Teclis, the grand elven wizard). In the end, she emerged from the picture and onto the roof, where Volcifar, Athelas and Lutz stood. They were still entranced by the illusion spell that Gregor had cast. Now, the evil cultmaster was performing a dark ritual to summon forth a demon from the picture.
Finubaryel tried to tackle Gregor from the roof, but failed miserably. Still, it was enough to free the others from their trance.
That was the cliffhanger ending of the last time we played...