This is the list each character can pick from:
| Profession | Bonus |
| Acrobat | Increase dexterity bonus by +1. |
| Alchemist | Increase intelligence bonus by +1. |
| Archer | Gain a +1 bonus to ranged attacks. |
| Assassin | Gain a +1 bonus to the sneak attack skill. |
| Astrologer | Increase wisdom bonus by +1. |
| Battle mage | Gain +1 initiative when casting
spells; reduce spell immunity of opponents by 10%. |
| Berserker | Gain +2 to attack rolls, immune
to fear, -2 to AC. Lasts until end of combat. |
| Blacksmith | Gain a +1 bonus to the tinker skill. |
| Captain | Retainers check morale with a -2 bonus to the roll. |
| Cat burglar | Gain a +1 bonus to the climb skill. |
| Cavalryman | Reduce penalties for missile attacks while mounted to -2. |
| Conjurer | When caster takes damage while
casting, he can still attach normally. |
| Diplomat | Receive a -2 bonus on NPC Reactions. |
| Enchanter | Cast charm person
or sleep on person of
preferred gender. Lasts as long as character keeps playing her instrument. |
| Engineer | Gain a +1 bonus to the architecture skill. |
| Fletcher | Missile attacks gain a +1 bonus to damage. |
| Forester | Gain a +1 bonus to the bushcraft skill. |
| Gambler | Earn 1d6x10 sp per month. |
| Guard | Melee attacks gain a +1 bonus to damage. |
| Guide | Gain a +1 bonus to the search skill. |
| Healer | (1+INT mod) patients recover additional 1d3 hp per day. |
| Hermit | Gain a +1 bonus to saves vs. non-magic effects. |
| Hunter | Character can make ranged sneak attacks at short distance. |
| Knight | Gain +2 bonus determining retainers loyalty/morale. |
| Laborer | Increase constitution bonus by +1. |
| Mercenary | Increase strength bonus by +1. |
| Merchant | Increase charisma bonus by +1. |
| Minstrel | Gain a +1 bonus to the busking skill. |
| Monk/Nun | Gain a +1 bonus to saves vs. magic effects. |
| Musketeer | Gain a +1 bonus to armor class,
when wearing leather armor or less. |
| Mystic | Caster does not have to speak to cast spells. |
| Necromancer | Character can cast animate dead once per week. |
| Peddler | Buy items for 10% less, sell items for 10% more. |
| Pick pocket | Gain a +1 bonus to the sleight of hands skill. |
| Prophet | Lawful character can cast the commune spell once per week. |
| Scholar | Gain a +1 bonus to the legend lore skill. |
| Scout | Character needs only 4 hours of sleep to be completely rested. |
| Scribe | Gain a +1 bonus to the languages skill. |
| Sharpshooter | May target opponents engaged in melee. |
| Soldier | Gain a +1 bonus to melee attacks. |
| Soothsayer | Chaotic character can cast the contact outer sphere spell once per week. |
| Spy | Gain a +1 bonus to the stealth skill. |
| Thug | Gain a +1 bonus to the open doors skill. |
| Witch | Character can cast bestow curse once per week. |